Friday, February 24, 2012

Get Free Ebook Mage: The Ascension

February 24, 2012 0

Get Free Ebook Mage: The Ascension

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Mage: The Ascension

Mage: The Ascension


Mage: The Ascension


Get Free Ebook Mage: The Ascension

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Mage: The Ascension

For New condition books; You will be the first to open the book cover. For Used condition books; It shows signs of wear from consistent use, but it remains in good condition and works perfectly. There are no problems in page content and in the paper. Shipping fast. All pages and covers are readable. May be ex-library book, and may not include any access codes, CDs or DVDs. All pages and cover are intact , but may have aesthetic issues such as price clipping, nicks, scratches, and scuffs. Pages may include some notes and highlighting. Tracking provided on most orders. 100% Satisfaction is Guaranteed!

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Product details

Series: Mage

Hardcover: 309 pages

Publisher: White Wolf Publishing; Revised edition (February 3, 2000)

Language: English

ISBN-10: 1565044053

ISBN-13: 978-1565044050

Product Dimensions:

8.4 x 0.9 x 11.3 inches

Shipping Weight: 1.6 pounds

Average Customer Review:

4.0 out of 5 stars

41 customer reviews

Amazon Best Sellers Rank:

#753,262 in Books (See Top 100 in Books)

This particular book explains the rules to a game that is very open-ended, very flexible, and works the imagination more than any other game that I've played. I'm aware that there are other games that attempt to do something similar but this is the game I know and it does it quite well. Yes, the rules have a few holes and vagueness that require the group to work out how they want to play it. But for the most part, it sets up a great game world, some characters to play in the world, and then opens it up for you to go anywhere and do just about anything your mind can conceive given the limits of the powers that you have chosen. With a few house rules, Mage can easily become a game of battling super heroes. Or play by the rules and run themes such as horror, espionage, politics, guerrilla warfare, or whatever makes the group happy.

I think i understand the reasons behind the change of scope on Mage Revised, when i began playing the game (since first ed.) there were a lot of things left to one's criteria, fortunately my troupe of players get along quite well and together we made something great of a system full of holes. Don't get me wrong on that last comment, the concept of the game is the most inovative i have ever played on 12 years, but for newcomers i can understand the despair one could feel at the amount of freedom the system offers. As far as the old revisions went, they got you involved on a great scale war which spanned several realities in conflict, it was very easy to forget about the real place of the fight (Earth) and get involved in petty politicing with astral spirits (Umbrood) or just get lost inside your huge tradition full of all powerful archmages who could do things you would never be able to do in several lifetimes. What they did was to cut the strings and leave all the omnipotent players outside in order to put the low level apprentices (that means you) in charge of saving the world. It may sound fun for those who are new to the system and disapponting for all who have survived titanical battles in the past. They give a simpler (and better) look at magic, the difficulty to pull the legendary rabbit out of the hat increased a lot and is nearly impossible to leave earth now. My advice: Buy this if you have never played the system and if you really like it get the second edition so you can see the difference. If you have already played the game, don't bother and keep surviving under your own system. Why the three stars? If it was the first time i read about this game i probably woud have gone for the five stars, but since i have already looked at two other version of the system i really expected more from White Wolf, if they could do it with Vampire, why not with Mage?

I somewhat disagree with the other posts by the "veterans", however that could be because this was the first Mage book I began on. I mean, yes, I disagree with the fact that some story elements are missing, Mood and the Example Of Play section for example leaves you kind of lost.Call me Technocratic, but I feel that the Paradox system is efficient, and the read overall isn't as confusing as most players can rumor it to be. "It's like rolling dice to a freakin' VCR manual!" I got the substance out of this book, but the actual purpose of a Mage after the Ascension War is still hazy to me...Which actually leaves a player with more reason to become an Ecstatic. Whatever, though. Being the die-hard White Wolf fan that I am, I'm satisfied enough with the Revised publication.

I started off knowing little about the Mage universe, or much of White Wolf, the publisher either. Thanks to this book, as well as others, I AM HOOKED! The book skillfully outlines the basic story of the Mage universe, after the Ascension War is lost by the Traditions, and gives new readers a whole world, with spell ideas, great characters, and a whole of "grey area" for Storytellers to develop their Chronicles with skill and enthusiasm. There are those who don't like the new edition, as it is not as free with some areas as the previous editions were, but I have to say, if your looking for a great direction to take gaming, and are tired of primarily point based, systems, that leave less room for imagination, give this one a try. I also heartily recommend all of the other White Wolf products, for this line, as well as Vampire: the Masquerade, and Werewolf: the Apocolypse.Enjoy!

Having played both Werewolf: The Apocalypse and Vampire: The Masquerade, I honestly didn't think too much about mage till a local person in my gaming group mentioned he ran Mage. So we all got together on a Friday night, and I was quiete impressed with the system. This book is a must have for any player or storyteller running The World of Darkness system. The book is very well written and offers insights on using mage either as standalone system or as part of The World of Darkness.

Bought this as a gift fot my husband. We both play roleplaying games, and my husband loves Mage but didn't have a book. Was amazed at the quality (like new) for the price. My husband was thrilled, he looks at it almost everyday.

The book was in pretty good condition, though I do wish there would have been a casing around it. As a collector of these kind of books, it's totally worth it.

it's RPG from whitewolf, it's wonderful as ever

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Saturday, February 18, 2012

Ebook Free Insiders' Guide® to Twin Cities (Insiders' Guide Series)

February 18, 2012 0

Ebook Free Insiders' Guide® to Twin Cities (Insiders' Guide Series)

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Insiders' Guide® to Twin Cities (Insiders' Guide Series)

Insiders' Guide® to Twin Cities (Insiders' Guide Series)


Insiders' Guide® to Twin Cities (Insiders' Guide Series)


Ebook Free Insiders' Guide® to Twin Cities (Insiders' Guide Series)

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Insiders' Guide® to Twin Cities (Insiders' Guide Series)

From the Back Cover

Your Travel Destination. Your Home. Your Home-To-Be.Minneapolis and St. PaulA multifaceted cityscape. Arts galore. Rich fossil beds. Peaceful fishing holes. Where culture and nature are both at home. • A personal, practical perspective for travelers and residents alike• Comprehensive listings of attractions, restaurants, and accommodations• How to live & thrive in the area—from recreation to relocation• Countless details on shopping, arts & entertainment, and children’s activities

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About the Author

Jason Gabler, is associate editor of the Twin Cities Daily Planet, where he serves as arts editor and writes reviews, features, and blog entries about local happenings. 

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Product details

Series: Insiders' Guide Series

Paperback: 336 pages

Publisher: Insider's Guide; Seventh edition (August 3, 2010)

Language: English

ISBN-10: 9780762757039

ISBN-13: 978-0762757039

ASIN: 0762757035

Product Dimensions:

6 x 0.8 x 8.8 inches

Shipping Weight: 1 pounds (View shipping rates and policies)

Average Customer Review:

3.1 out of 5 stars

2 customer reviews

Amazon Best Sellers Rank:

#3,464,552 in Books (See Top 100 in Books)

I bought this to take on my second trip to Minneapolis and St. Paul where my daughter just started college. It's a lovely area, but I don't think the author has been to the Twin Cities. We went to a few of the shops and places mentioned and they were nothing like as described, but huge disappointments. The author assumes you are going to shop only at the Mall of America, but we were looking for small, local places. You can find out where to go from the local magazines in your hotel room. Don't wast your money on this.

I used the 4th edition (2004) of this guidebook to orient me to the Twin Cities on a week-long stay for a conference in 2006, and the book was a terrific resource. I wanted to venture off in my rental car and sightsee, and also, make like the residents eating, drinking, and appreciating neighborhoods. This urban guidebook was excellent. It really primed me for where to go, and also, I had some terrific meals along the way. Made me want to return to the Twin Cities again someday.

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Insiders' Guide® to Twin Cities (Insiders' Guide Series) PDF
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